(D. Torricelli, CSIC; J. Veneman, Tecnalia; and J. González, CSIC)
The availability of standardized metrics and protocols to evaluate the effectiveness of wearable robotics technology is a crucial step in the research-to-market process. What “good” means in wearable robotics is still an open question, which involves multiple perspectives at technical, clinical and usability levels.
This workshop is to promote a face-to-face discussion between engineers, clinicians and users in identifying the most promising directions in this field. The workshop will result in a draft version of a “roadmap for benchmarking”, which can be used by the community to guide future research and collaborative actions.
This workshop is a follow-up of previous workshops at WeRob2014, ICORR 2015, and WeRob2016. The workshop is supported by the recently created network on benchmarking, and by the European Projects Biomot and BALANCE.
In the first part of the workshop, the attendees will be divided in small discussion groups focused on the following features:
• Benchmarking physical and cognitive interaction between robot and user
• Benchmarking physiological and subjective impact of robotic therapy
• Benchmarking performance of industrial wearable robots
• Benchmarking safety
The discussion should result in concrete proposals on the following aspects*:
• Identifying the target motor functions (e.g. walking, reaching, grasping, etc…)
• Identifying the variables to be measured (e.g. interaction force, kinematics, etc…)
• Designing protocols for experimentation on real systems
• Identifying barriers and solutions for the replicability of protocols
In the second part of the workshop, each group will briefly report about the most relevant points discussed, in order trigger a more general discussion with the audience. Throughout the workshop, organizers will collect the main conclusion, and draft a first version of the roadmap, that will be made available to the attendees interested in receiving it.
*The groups will be supported with material to favor interactive and creative discussion (Post-it, markers, flip charts, published papers, etc…).